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PixelDays 2026: 19 People, 9 Countries, 4 Continents

For three days in October, the LVGL team met in Hungary's Danube Bend. Many of us met in person for the first time, after years of working together.

Mihaly SzilagyiMihaly Szilagyi4 min read
PixelDays 2026: 19 People, 9 Countries, 4 Continents

For a company building user interfaces, we've spent surprisingly little time face to face.

That changed in October, when we brought the LVGL team together for three days in Hungary's beautiful Danube Bend.

For many of us, it was the first time meeting in person, despite having worked together for years.

Sunset over the Danube Bend, seen from the PixelDays venue
Much better than an online call.

We've Grown Quite a Bit#

LVGL now has 19 team members across 9 countries and 4 continents. Add our advisors, legal and financial teams, and there are roughly 30 people working on growing LVGL.

Quite a change from the small open-source project where it all started.

And with LVGL Pro, LVGL Safe, and a growing network of technology and service partners, there's a lot more to coordinate than there used to be.

The LVGL team standing together on the bank of the Danube, with a castle hill behind them
Four continents, one riverbank.

So What Did We Actually Do?#

We spent 3 days discussing how to better support the growing number of companies building products with LVGL, the AI opportunity, the future of LVGL Pro, our plans for LVGL Safe, and the LVGL XML runtime.

All this with one goal in mind: to make LVGL the global standard for embedded UI.

There were plenty of discussions, disagreements, ideas, and decisions. Exactly what we wanted from getting everyone into the same room.

Small groups work on laptops on sofas and at tables across a large sunlit room
Different corners, different chill working sessions.

And We Had Some Fun, Too#

Three days of cooking, eating, football, games, swimming, sauna, and getting to know the people behind the Slack messages and GitHub commits.

It's one thing to work with colleagues across four continents. It's quite another to finally break bread together, and connect in the real world.

Why PixelDays?#

A grid of individual portraits of LVGL team members. The last square gains resolution step by step until it shows the LVGL logo

Pixels are pretty useless on their own. It's what they create together that matters.

The LVGL team standing together on a lawn

A fitting name for our first company-wide gathering, and the name worked great.


One Month Later#

It took us a month to get around to sharing these photos here on the blog. In the meantime, we've announced our investment from IVP, made some important decisions about our product portfolio and AI strategy, and continued working with our semiconductor partners on new integrations and customer projects.

There's still plenty of unfinished business from those three days. Which is probably a good sign.

A castle hill above the Danube at sunset

And yes, we're already planning PixelDays 2027.

About the author

Mihaly Szilagyi
Mihaly Szilagyi

Head of Business Development

Driving growth, strategic partnerships, and expansion across the embedded systems and UI development ecosystem.

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