Label (lv_label)
Overview
A Label is the Widget used to display text.
Parts and Styles
LV_PART_MAINUses the typical background and text properties. Padding values can be used to add space between the text and the edges of the Label's background.LV_PART_SCROLLBARThe scrollbar that is shown when the text is larger than the Widget's size.LV_PART_SELECTEDTells the style of the selected text. Onlytext_colorandbg_colorstyle properties can be used.
Usage
Set text
You can set the text on a Label at runtime with
lv_label_set_text(label, "New text"). This will allocate a buffer
dynamically, and the provided string will be copied into that buffer.
Therefore, you don't need to keep the text you pass to
lv_label_set_text in scope after that function returns.
With lv_label_set_text_fmt(label, fmt, ...) printf formatting
can be used to set the text. Example: lv_label_set_text_fmt(label, "Value: %d", 15).
Labels are able to show text from a static character buffer as well. To do so, use
lv_label_set_text_static(label, "Text"). In this case, the text is not
stored in dynamic memory and the given buffer is used directly instead. This means
that the contents of the character buffer must remain valid for the life of the
label or until another buffer is set via one of the above functions.
const strings are safe to use with lv_label_set_text_static since
they are stored in ROM memory, which is always accessible.
Do not use const strings with lv_label_set_text_static when the
Label is being used in LV_LABEL_LONG_MODE_DOTS mode since the Label
will attempt to do an in-place edit of the string. This will cause an MCU
exception by attempting to modify program memory (ROM).
If your Label is updated with new strings rapidly (e.g. > 30X / second, such as RPM in a dashboard, or an ADC value), and the length of those strings changes frequently, it is advisable to:
- allocate a static string buffer large enough contain the largest possible string,
- update that buffer with the new strings only when they will make a visible difference for the end user, and
- update the Label with
lv_label_set_text_static(label, buffer)using that buffer.
Reason: if you use lv_label_set_text(label, new_text), a memory
realloc() will be forced every time the length of the string changes. That
MCU overhead can be avoided by doing the above.
Set translation tag
When using LVGL's translation module, you can bind a translation tag to a label directly with lv_label_set_translation_tag(label, tag).
After this function is called, future changes to the language will automatically update the label's text to display the corresponding translation
for that tag in the new language.
Newline
Newline characters are handled automatically by the Label Widget. You
can use \n to make a line break. For example:
"line1\nline2\n\nline4"
Long modes
By default, the width and height of the Label are set to
LV_SIZE_CONTENT. Thus, the size of the Label is automatically expanded
to the text size + padding + border width. Otherwise, if the width or height are
explicitly set (using e.g.lv_obj_set_width or a layout), the lines
wider than the Label's width can be manipulated according to several
long mode policies. Similarly, the policies can be applied if the height
of the text is greater than the height of the Label.
LV_LABEL_LONG_MODE_WRAPWrap lines that are too long. If the height isLV_SIZE_CONTENTthe Label's height will be expanded, otherwise the text will be clipped. (Default)LV_LABEL_LONG_MODE_DOTSReplaces the last 3 characters from bottom right corner of the Label with dots (.)LV_LABEL_LONG_MODE_SCROLLIf the text is wider than the label, scroll it horizontally back and forth. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.LV_LABEL_LONG_MODE_SCROLL_CIRCULARIf the text is wider than the Label, scroll it horizontally continuously. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.LV_LABEL_LONG_MODE_CLIPSimply clip the parts of the text outside the Label.
You can specify the long mode with lv_label_set_long_mode(label, LV_LABEL_LONG_...)
Note that LV_LABEL_LONG_MODE_DOTS manipulates the text buffer in-place in
order to add/remove the dots. When lv_label_set_text or
lv_label_set_array_text are used, a separate buffer is allocated and
this implementation detail is unnoticed. This is not the case with
lv_label_set_text_static. The buffer you pass to
lv_label_set_text_static must be writable if you plan to use
LV_LABEL_LONG_MODE_DOTS.
Text recolor
In the text, you can use commands to recolor parts of the text.
For example: Write a #ff0000 red# word. This feature can be enabled
individually for each label by lv_label_set_recolor(label, en)
function. In the context of word-wrapped text, any Recoloring started on a
line will be terminated at the end of the line where the line is wrapped if it
was not already terminated by an ending # in the text.
Text selection
If enabled by LV_LABEL_TEXT_SELECTION part of the text can be
selected. It's similar to when you use your mouse on a PC to select
text. The whole mechanism (click and select the text as you drag your
finger/mouse) is implemented in Text Area (lv_textarea) and
the Label Widget only allows programmatic text selection with
lv_label_get_text_selection_start(label, start_char_index) and
lv_label_get_text_selection_end(label, end_char_index).
Text alignment
To horizontally align the lines of a Label the text_align style property can be used with
lv_obj_set_style_text_align or lv_style_set_text_align,
passing one of the LV_TEXT_ALIGN_... enumeration values.
Note that this has a visible effect only if:
- the Label Widget's width is larger than the width of the longest line of text, and
- the text has multiple lines with different line lengths.
Very long text
LVGL can efficiently handle very long (e.g. > 40k characters) Labels by
saving some extra data (~12 bytes) to speed up drawing. To enable this
feature, set LV_LABEL_LONG_TXT_HINT to 1 in lv_conf.h.
Custom scrolling animations
Some aspects of the scrolling animations in long modes
LV_LABEL_LONG_SCROLL and LV_LABEL_LONG_SCROLL_CIRCULAR can be
customized by setting the Label's animation style property, using
lv_style_set_anim.
It will be treated as a template which will be used to create the scroll animations.
Symbols
The Labels can display symbols alongside letters (or on their own). Read the Overview section to learn more about symbols.
Data binding
To get familiar with observers, subjects, and data bindings in general visit the Observer page.
This method of subscribing to a Subject affects a Label Widget's
text. The Subject can be a STRING, POINTER, INTEGER, or FLOAT type.
When the subscription occurs, and each time the Subject's value is changed thereafter, the Subject's value is used to update the Label's text as follows:
| Field | Description |
|---|---|
string Subject | Subject's string is used to directly update the Label's text. |
pointer Subject | If NULL is passed as the format_string argument when subscribing, the Subject's pointer value is assumed to point to a NUL-terminated string and is used to directly update the Label's text. See The format_string Argument for other options. |
integer Subject | Subject's integer value is used with the format_string argument. See The format_string Argument for details. |
float Subject | Subject's float value is used with the format_string argument. Requires LV_USE_FLOAT. See The format_string Argument for details. |
Note that this is a one-way binding (Subject ===> Widget).
The format_string Argument
The format_string argument is optional and if provided, must contain exactly 1
printf-like format specifier and be one of the following:
| Field | Description |
|---|---|
string or pointer Subject | "%s" to format the new pointer value as a string or "%p" to format the pointer as a pointer (typically the pointer's address value is spelled out with 4, 8 or 16 hexadecimal characters depending on the platform). |
integer Subject | "%d" format specifier ("%" PRIdxx --- a cross-platform equivalent where xx can be 8, 16, 32 or 64, depending on the platform). |
float Subject | "%f" format specifier, e.g. "%0.2f", to display two digits after the decimal point. |
If NULL is passed for the format_string argument:
| Field | Description |
|---|---|
string or pointer Subject | Updates expect the pointer to point to a NUL-terminated string. |
integer Subject | The Label will simply display the number. Equivalent to "%d". |
float Subject | The Label will display the value with "%0.1f" format string. |
Example: "%d °C"
As usual with format strings, %% is used to get %. For example %d%%
Events
No special events are sent by Label Widgets. By default, Label Widgets are created without the LV_OBJ_FLAG_CLICKABLE flag, but you can add it to make a Label Widget emit LV_EVENT_CLICKED events if desired.
Keys
No Keys are processed by Label Widgets.
Further Reading
Learn more about Keys.
Examples
Line wrap, recoloring and scrolling
Text shadow
Show LTR, RTL and Chinese texts
Draw label with gradient color
Customize circular scrolling animation
Monospace font
Assign a translation tag to a label
API
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Keyboard (lv_keyboard)
The Keyboard Widget is a special Button Matrix (lv_buttonmatrix) with predefined keymaps and other features to provide an on-screen virtual keyboard to write text into a Text Area (lv_textarea).
LED (lv_led)
LEDs are rectangle-like (or circle) Widgets whose brightness can be adjusted. With lower brightness the color of the LED becomes darker.