Canvas (lv_canvas)
A Canvas inherits from Image and extends it, enabling the user to draw anything. Rectangles, text, images, lines, arcs, etc.
Overview
A Canvas inherits from Image and extends it, enabling the user to draw anything. Rectangles, text, images, lines, arcs, etc. can be drawn here using LVGL's extensive drawing engine.
Parts and Styles
LV_PART_MAINUses the typical background and image style properties.
Usage
Buffer
The Canvas needs a buffer in which to store the drawn image. To assign a
buffer to a Canvas, use
lv_canvas_set_buffer(canvas, buffer, width, height, LV_COLOR_FORMAT_...).
Where buffer has to be valid for the entire lifecycle of the object created by lv_canvas_create.
It can be allocated by using lv_malloc or a statically allocated array.
For example, for a 100x50 ARGB8888 buffer you can use:
uint8_t* buffer = lv_malloc(100 * 50 * 4)static uint8_t buffer[100 * 50 * 4]static uint8_t buffer[LV_CANVAS_BUF_SIZE(width, height, bits_per_pixel, stride_in_bytes)]
In case you choose the lv_malloc way, it is up to the programmer to free the memory area, for example, on LV_EVENT_DELETE event.
Canvas supports all the color formats like
LV_COLOR_FORMAT_ARGB8888 or LV_COLOR_FORMAT_I2. See the full
list in the Color formats section.
Indexed colors
For indexed color formats (LV_COLOR_FORMAT_I1/2/4/8), the palette needs to be
populated for all palette indices that will be used using
lv_canvas_set_palette(canvas, index, color). For example, the following
sets pixels with index==3 to red.
lv_canvas_set_palette(canvas, 3, lv_color_hex(0xff0000))Drawing
To set an individual pixel's color on the Canvas, use
lv_canvas_set_px(canvas, x, y, color, opa). With indexed color formats
(LV_COLOR_FORMAT_I1/2/4/8) pass the color index as the color argument by using
the blue channel in the color value, e.g. lv_color_make(0, 0, index).
To prevent the canvas from being redundantly invalidated for every single pixel update in a loop:
- Use
lv_display_enable_invalidationto disable intermediate object invalidation - After the loop is done, re-enable the display invalidation (via
lv_display_enable_invalidation) - With the invalidation re-enabled, call
lv_obj_invalidateonce.
lv_canvas_fill_bg(canvas, lv_color_hex(0x00ff00), LV_OPA_50) fills the whole
Canvas to blue with 50% opacity. Note that if the current color format
doesn't support colors (e.g. LV_COLOR_FORMAT_A8) the color will be
ignored. Similarly, if opacity is not supported
(e.g. LV_COLOR_FORMAT_RGB565), it will be ignored.
An array of pixels can be copied to the Canvas with
lv_canvas_copy_buf(canvas, canvas_area, src_buf, src_area). The
color format of the buffer and Canvas need to match. If the canvas area and source buffer
are the same size, the source area can be left NULL.
To draw something to the Canvas use LVGL's draw functions directly. See the examples for more details.
The draw functions can draw to any color format to which LVGL can render. Typically this means
LV_COLOR_FORMAT_RGB565, LV_COLOR_FORMAT_RGB888,
LV_COLOR_FORMAT_XRGB888, and LV_COLOR_FORMAT_ARGB8888.
Events
No special events are sent by Canvas Widgets.
Keys
No Keys are processed by Canvas Widgets.
Further Reading
Learn more about Keys.
Examples
Drawing on the Canvas and rotate
Transparent Canvas with chroma keying
Draw a rectangle to the canvas
Draw a label to the canvas
Draw an arc to the canvas
Draw an image to the canvas
Draw a line to the canvas
Draw a vector graphic to the canvas
Draw a triangle to the canvas
Blur an area on the canvas
Draw Fancy Letter Effects
Draw Fancy Letter Effects 2
API
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