Image (lv_image)
Overview
Images are Widgets that display images from flash (as arrays) or
from files. Images can also display symbols (LV_SYMBOL_...).
Using the Image decoder interface, custom image formats can be supported as well.
Parts and Styles
LV_PART_MAINA background rectangle that uses the typical background style properties, and the image itself uses the image style properties.
Usage
Image source
To provide maximum flexibility, the source of the image can be:
- a variable in code (a C array containing the pixels).
- a file stored externally (e.g. on an SD card).
- a Symbol as text.
To set the source of an image, use lv_image_set_src(img, src).
To generate a pixel array from a PNG, JPG or BMP image, use the LVGL Online Image Converter
and set the converted image as the image source with its pointer with
lv_image_set_src(img1, &converted_img_var).
To make the converted image variable accessible from the C file, declare it with
LV_IMAGE_DECLARE(converted_img_var).
To use external files, you also need to convert the image files using
the online converter tool, but select the binary output
format. You also need to use LVGL's file system module and register a
driver with some functions for basic file operations. See
File system to learn more. Then set the translated
image as the image source with lv_image_set_src(img, "S:folder1/my_img.bin").
You can also set a symbol as an image source similar to a Labels. In
this case, the image will be rendered as text according to the font
specified in the style. It enables the use of light-weight monochrome
"characters" instead of real images. You can set a symbol as an image source with
lv_image_set_src(img1, LV_SYMBOL_OK).
Label as an image
Images and labels are sometimes used to convey the same thing, such as
describing what a button does. In this context, images and labels
are somewhat interchangeable: images can display text by
using the macro LV_SYMBOL_DUMMY (which equates to a 3-byte C string
containing a special code) as the prefix of the text. For example,
lv_image_set_src(img, LV_SYMBOL_DUMMY "Some text").
Transparency
The internal (pixel array) and external images support 2 transparency handling methods:
- Alpha byte: An alpha channel is added to every pixel that contains its opacity, typically a byte. It is the 'A' in the various color formats that contain an alpha channel, such as ARGB8888, ARGB8565, ARGB1555, etc.
- Indexed transparent color: a specific index in a color palette serves to signal transparency for each pixel that uses it.
Palette and Alpha index
Besides RGB888 and ARGB8888 color formats, the following formats are supported:
- Indexed: Image has a color palette, and each pixel is an index into that palette.
- Alpha indexed: The values stored at pixel positions are alpha (opacity) values.
These options can be selected in the LVGL Online Image Converter. Learn more about color formats in the Color Formats section.
Recolor
A color can be mixed with every pixel of an image with a given
intensity. This can be useful to show different states (checked,
inactive, pressed, etc.) of an image without storing more versions of
the same image. This feature can be enabled in the style by setting
img_recolor_opa between LV_OPA_TRANSP (no recolor, value: 0) and
LV_OPA_COVER (full recolor, value: 255). The default value is
LV_OPA_TRANSP causing this feature to be disabled.
The color to mix is set by img_recolor.
Offset
With lv_image_set_offset_x(img, x_ofs) and
lv_image_set_offset_y(img, y_ofs), you can add some offset to the
displayed image. Useful if the Widget size is smaller than the image
source size. Using the offset parameter a Texture atlas
or a "running image" effect can be created by Animating the x or y offset.
Transformations
You can zoom images in or out by using lv_image_set_scale(img, factor).
Set factor to 256 or LV_SCALE_NONE to disable zooming. A
larger value enlarges the images (e.g. 512 double size), a smaller
value shrinks it (e.g. 128 half size). Fractional scaling works using a value
that is proportionally larger or smaller, e.g. 281 for 10% enlargement.
lv_image_set_scale_x(img, factor) and
lv_image_set_scale_y(img, factor) can also be used to
set the horizontal and vertical scaling independently. They can be different values.
To rotate the image use lv_image_set_rotation(img, angle_x10).
The angle_x10 argument is an int32_t containing the angle (in degrees)
multiplied by 10. This gives 0.1-degree resolution. Example: 458 means 45.8°.
By default, the pivot point of the rotation is the center of the image.
This can be changed with lv_image_set_pivot(img, pivot_x, pivot_y) where
the coordinates (0,0) represent the top left corner.
The quality of the transformation can be adjusted with
lv_image_set_antialias(img, true). Enabling anti-aliasing
causes the transformations to be of higher quality, but slower.
Transformations require the whole image to be available. Therefore
indexed images (LV_COLOR_FORMAT_I1/2/4/8_...) and alpha only images cannot be transformed.
In other words transformations work only on normal (A)RGB or A8 images stored as a
C array, or on images provided by a custom Image Decoders
that returns the whole image.
Note that the real coordinates of image Widgets do not change with a
transformation. That is lv_obj_get_width/height/x/y will return
the original, non-zoomed coordinates.
IMPORTANT: The transformation of the image is independent of the transformation properties coming from styles. The main differences are that pure Image Widget transformations:
- do not transform the children of the Image Widget, and
- the image is transformed directly without creating an intermediate layer (buffer) to snapshot the Widget.
Inner align
By default the image Widget's width and height are LV_SIZE_CONTENT,
meaning that the Widget will be sized automatically to the size of its image source.
If the Widget's width or height is set to a different value, the value of the inner_align
property (set using lv_image_set_inner_align(widget, align)) governs how
the image source is aligned inside the Widget.
align can be any of these values:
LV_IMAGE_ALIGN_DEFAULT: Meaning top left-
LV_IMAGE_ALIGN_TOP_LEFT -
LV_IMAGE_ALIGN_TOP_MID -
LV_IMAGE_ALIGN_TOP_RIGHT -
LV_IMAGE_ALIGN_BOTTOM_LEFT -
LV_IMAGE_ALIGN_BOTTOM_MID -
LV_IMAGE_ALIGN_BOTTOM_RIGHT -
LV_IMAGE_ALIGN_LEFT_MID -
LV_IMAGE_ALIGN_RIGHT_MID -
LV_IMAGE_ALIGN_CENTER -
LV_IMAGE_ALIGN_STRETCH -
LV_IMAGE_ALIGN_TILE -
LV_IMAGE_ALIGN_CONTAIN -
LV_IMAGE_ALIGN_COVER
Any offset value is applied after the image source is aligned. For example setting
an offset of y=-10 with align == LV_IMAGE_ALIGN_CENTER will
move the image source up 10 pixels from the center of the Widget.
To automatically scale or tile the image, pass one of these align values:
LV_IMAGE_ALIGN_STRETCHSet X and Y scale to fill the Widget's areaLV_IMAGE_ALIGN_TILETile image to fill Widget's area. Offset is applied to shift the tiling.LV_IMAGE_ALIGN_CONTAINThe image keeps its aspect ratio, but is resized to the maximum size that fits within the Widget's area.LV_IMAGE_ALIGN_COVERThe image keeps its aspect ratio and fills the Widget's area.
Data binding
To get familiar with observers, subjects, and data bindings in general visit the Observer page.
This method of subscribing to a pointer Subject affects a Image Widget's source (src)
value directly. Note that this is a one-way binding (Subject ==> Widget) so when
the subject changes, the Image will be updated too.
It supports only pointer subjects.
Events
No special events are sent by Image Widgets. By default, Image Widgets are created without the LV_OBJ_FLAG_CLICKABLE flag, but you can add it to make an Image Widget detect and emit LV_EVENT_CLICKED events if desired.
Keys
No Keys are processed by Image Widgets.
Further Reading
Learn more about Keys.
Examples
Image from variable and symbol
Image recoloring
Rotate and zoom
Image offset and styling
API
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