Constants

Learn how to define and use constants in LVGL Pro Editor for colors, padding, and other reusable property values.

Constants allow you to define reusable values that can be referenced throughout your components and styles, making your code more maintainable and consistent.

Overview

Constants can be defined to replace any value with a selected type or to be used as special values. The supported types are:

  • int - 32bit integers
  • color - Color values (e.g., 0xff0000)
  • px - Pixel measurements
  • percentage - Percentage values
  • string - Text strings
  • opa - Opacity values
  • bool - Boolean true/false values

Defining Constants

Constants are defined within the <consts> tag:

xml
<consts>
  <color name="color1" value="0xff0000" help="Primary color"/>
  <px name="pad_xs" value="8" help="Small padding"/>
</consts>

Each constant has:

  • name - The identifier to reference this constant
  • value - The actual value
  • type - The value type (determined by the tag name)
  • help - Optional description for documentation

Using Constants

Constants can be used in:

  • Style properties
  • Widget properties
  • Component properties

Constant values are referenced using the # symbol followed by the constant name. For example:

xml
<components>
  <consts>
    <color name="red" value="0xff0000" help="A pure red color"/>
    <int name="long" value="200" help="Just large number"/>
    <string name="greeting" value="Hi There!" help="Just be nice"/>
  </consts>
  
  <styles>
    <style name="style_1" bg_color="#red"/>
  </styles>

  <view width="#long">
    <style name="style_1"/>
    <lv_label text="#greeting"/>
  </view>
</components>

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