Scrolling
In LVGL scrolling works very intuitively: if a Widget is outside its parent content area (the size without padding), the parent becomes scrollable and scrollbar(s) will appear. That's it.
Overview
In LVGL scrolling works very intuitively: if a Widget is outside its parent content area (the size without padding), the parent becomes scrollable and scrollbar(s) will appear. That's it.
Any Widget can be scrollable including base widget, lv_image,
lv_button, lv_meter, etc
The Widget can either be scrolled horizontally or vertically in one stroke; diagonal scrolling is not possible.
Scrollbar
Mode
Scrollbars are displayed according to the configured scrollbar-mode. The
following modes are available:
LV_SCROLLBAR_MODE_OFF: Never show the scrollbarsLV_SCROLLBAR_MODE_ON: Always show the scrollbarsLV_SCROLLBAR_MODE_ACTIVE: Show scroll bars while a Widget is being scrolledLV_SCROLLBAR_MODE_AUTO: Show scroll bars when the content is large enough to be scrolled
lv_obj_set_scrollbar_mode(widget, LV_SCROLLBAR_MODE_...) sets the scrollbar mode on a Widget.
Styling
A Scrollbar is a dedicated part of a Widget, called
LV_PART_SCROLLBAR. For example, a scrollbar can turn to red like
this:
static lv_style_t style_red;
lv_style_init(&style_red);
lv_style_set_bg_color(&style_red, lv_color_red());
...
lv_obj_add_style(widget, &style_red, LV_PART_SCROLLBAR);A Widget goes to the LV_STATE_SCROLLED state while it's being
scrolled. This allows adding different styles to the Widget that will be effective
while it is being scrolled. For example, this code makes the scrollbar blue while
the Widget is being scrolled:
static lv_style_t style_blue;
lv_style_init(&style_blue);
lv_style_set_bg_color(&style_blue, lv_color_blue());
...
lv_obj_add_style(widget, &style_blue, LV_STATE_SCROLLED | LV_PART_SCROLLBAR);If the base direction of the LV_PART_SCROLLBAR is RTL
(LV_BASE_DIR_RTL) the vertical scrollbar will be placed on the left.
Note that, the base_dir style property is inherited. Therefore, it
can be set directly on the LV_PART_SCROLLBAR part of a Widget, or
on the Widget's LV_PART_MAIN part, or that of any of its parents, to make a scrollbar
inherit the base direction.
pad_left/right/top/bottom sets the spacing around the scrollbars,
width sets the scrollbar's width and length sets the scrollbar's length:
If length is not set or left at 0 the scrollbar's length will be set automatically
according to the length of the content.
static lv_style_t style_scrollbar;
lv_style_init(&style_scrollbar);
lv_style_set_pad_left(&style_scrollbar, 2);
lv_style_set_pad_right(&style_scrollbar, 2);
lv_style_set_pad_top(&style_scrollbar, 2);
lv_style_set_pad_bottom(&style_scrollbar, 2);
lv_style_set_width(&style_scrollbar, 10);
lv_style_set_length(&style_scrollbar, 50);
...
lv_obj_add_style(widget, &style_scrollbar, LV_PART_SCROLLBAR);The minimum length of the scrollbar is fixed to 10, while its maximum length is limited by the Widget's height or width, depending on whether the scrollbar is vertical or horizontal. Any length value set outside of these limits will automatically result in a length fixed to either limit.
Scrolling Events
The following events are emitted as part of scrolling:
LV_EVENT_SCROLL_BEGIN: Signals that scrolling has begun. The event parameter isNULLor anlv_anim_t *with a scroll animation descriptor that can be modified if required.LV_EVENT_SCROLL_END: Signals that scrolling has ended.LV_EVENT_SCROLL: Signals that the scrolling position changed; triggered on every position change.
Features of Scrolling
Besides, managing "normal" scrolling there are many interesting and useful additional features.
Scrollable
It is possible to make a Widget non-scrollable with
lv_obj_remove_flag(widget, LV_OBJ_FLAG_SCROLLABLE).
Non-scrollable Widgets can still propagate the scrolling (chain) to their parents.
The direction in which scrolling happens can be controlled by
lv_obj_set_scroll_dir(widget, LV_DIR_...).
The following values can be used for the direction:
LV_DIR_TOP: only scroll upLV_DIR_LEFT: only scroll leftLV_DIR_BOTTOM: only scroll downLV_DIR_RIGHT: only scroll rightLV_DIR_HOR: only scroll horizontallyLV_DIR_VER: only scroll verticallyLV_DIR_ALL: scroll any directions
OR-ed values are also possible. E.g. LV_DIR_TOP | LV_DIR_LEFT.
Scroll chaining
If a Widget can't be scrolled further (e.g. its content has reached the bottom-most position), additional scrolling is propagated to its parent. If the parent can be scrolled in that direction than it will be scrolled instead. It continues propagating up the Widget's parent hierarchy up to the Screen.
The propagation on scrolling is called "scroll chaining" and it can be
enabled/disabled with LV_OBJ_FLAG_SCROLL_CHAIN_HOR/VER flag. If
chaining is disabled the propagation stops on the Widget and the
parent(s) won't be scrolled.
Scroll momentum
When the user scrolls a Widget and releases it, LVGL can emulate inertial momentum for the scrolling. It's like the Widget was "thrown" and scrolling slows down smoothly.
Scroll momentum can be enabled/disabled with the
LV_OBJ_FLAG_SCROLL_MOMENTUM flag.
Elastic scroll
Normally a Widget can't be scrolled past the extremities of its content. That is, the top side of the content can't be below the top side of the Widget, and vice versa for the bottom side.
However, with LV_OBJ_FLAG_SCROLL_ELASTIC a fancy effect is added
when the user "over-scrolls" the content. The scrolling slows down, and
the content can be scrolled inside the Widget. When the Widget is
released the content scrolled in it is animated back to the closest valid
position.
Snapping
The children of a Widget can be snapped according to specific rules
when scrolling ends. Children can be made snappable individually with
the LV_OBJ_FLAG_SNAPPABLE flag.
A Widget can align snapped children in four ways:
LV_SCROLL_SNAP_NONE: Snapping is disabled. (default)LV_SCROLL_SNAP_START: Align the children to the left/top side of a scrolled WidgetLV_SCROLL_SNAP_END: Align the children to the right/bottom side of a scrolled WidgetLV_SCROLL_SNAP_CENTER: Align the children to the center of a scrolled Widget
Snap alignment is set with
lv_obj_set_scroll_snap_x(widget, LV_SCROLL_SNAP_...) and
lv_obj_set_scroll_snap_y(widget, LV_SCROLL_SNAP_...).
This is what happens under the hood:
- user scrolls and releases a Widget;
- LVGL calculates where the scroll would end considering scroll momentum;
- LVGL finds the nearest scroll point;
- LVGL scrolls to the snap point with an animation.
Scroll one
The "scroll one" feature tells LVGL to allow scrolling only one
snappable child at a time. This requires making the children snappable
and setting scroll snap alignment to something other than
LV_SCROLL_SNAP_NONE.
This feature can be enabled by the LV_OBJ_FLAG_SCROLL_ONE flag.
Scroll on focus
Imagine that there are a lot of Widgets in a group that are on a scrollable Widget. Pressing the "Tab" button moves focus to the next Widget but it might be outside the visible area of the scrollable Widget. If the "scroll on focus" feature is enabled LVGL will automatically scroll Widgets to bring the child Widget with focus into view. The scrolling happens recursively therefore even nested scrollable Widgets are handled properly. The Widget will be scrolled into view even if it is on a different page of a tabview.
Scrolling Programmatically
The following API functions allow programmatic scrolling of Widgets:
lv_obj_scroll_by(widget, x, y, LV_ANIM_ON/OFF)scroll byxandyvalueslv_obj_scroll_to(widget, x, y, LV_ANIM_ON/OFF)scroll to bring the given coordinate to the top left cornerlv_obj_scroll_to_x(widget, x, LV_ANIM_ON/OFF)scroll to bring the given coordinate to the left sidelv_obj_scroll_to_y(widget, y, LV_ANIM_ON/OFF)scroll to bring the given coordinate to the top side
From time to time you may need to retrieve the scroll position of a scrollable Widget, either to restore it later, or to dynamically display some elements according to its current scroll position. Here is an example to illustrate how to combine scroll event and store the scroll-top position.
static int scroll_value = 0;
static void store_scroll_top_value_event_cb(lv_event_t* e) {
lv_obj_t * scr = lv_event_get_target(e);
scroll_value = lv_obj_get_scroll_top(scr);
printf("%d pixels are scrolled above top edge of display.\n", scroll_value);
}
lv_obj_t * scr = lv_obj_create(NULL);
lv_obj_add_event_cb(scr, store_scroll_top_value_event_cb, LV_EVENT_SCROLL, NULL);Scroll coordinates can be retrieved from different axes with these functions:
lv_obj_get_scroll_x(widget)Pixels scrolled past left edge of Widget's view window.lv_obj_get_scroll_y(widget)Pixels scrolled past top of Widget's view window.lv_obj_get_scroll_top(widget)Identical tolv_obj_get_scroll_y(widget)lv_obj_get_scroll_bottom(widget)Pixels scrolled past bottom of Widget's view window.lv_obj_get_scroll_left(widget)Identical tolv_obj_get_scroll_x(widget).lv_obj_get_scroll_right(widget)Pixels scrolled past right edge of Widget's view window.
Setting scroll position can be done with these functions:
lv_obj_scroll_by(widget, dx, dy, anim_enable)Scroll by given amount of pixels.lv_obj_scroll_by_bounded(widget, dx, dy, animation_enable)Scroll by given amount of pixels.lv_obj_scroll_to(widget, x, y, animation_enable)Scroll to given coordinate on Widget.lv_obj_scroll_to_x(widget, x, animation_enable)Scroll to X coordinate on Widget.lv_obj_scroll_to_y(widget, y, animation_enable)Scroll to Y coordinate on Widget.lv_obj_scroll_to_view(widget, animation_enable)Scrollobj's parent Widget untilobjbecomes visible.lv_obj_scroll_to_view_recursive(widget, animation_enable)Scrollobj's parent Widgets recursively untilobjbecomes visible.
Self Size
Self size is a property of a Widget. Normally, the user shouldn't use this parameter but if a custom widget is created it might be useful.
In short, self size establishes the size of a Widget's content. To understand it better take the example of a table. Let's say it has 10 rows each with 50 px height. So the total height of the content is 500 px. In other words the "self height" is 500 px. If the user sets only 200 px height for the table LVGL will see that the self size is larger and make the table scrollable.
This means not only the children can make a Widget scrollable but a larger self size will as well.
LVGL uses the LV_EVENT_GET_SELF_SIZE event to get the self size of
a Widget. Here is an example to see how to handle the event:
if(event_code == LV_EVENT_GET_SELF_SIZE) {
lv_point_t * p = lv_event_get_param(e);
/* If x or y < 0 then it doesn't need to be calculated now. */
if(p->x >= 0) {
p->x = 200; /* Set or calculate self width. */
}
if(p->y >= 0) {
p->y = 50; /* Set or calculate self height. */
}
}Examples
Nested scrolling
Snapping
Floating button
Styling the scrollbars
Right to left scrolling
Translate on scroll
Infinite scrolling
Circular scrolling
Scrolling Properties
API
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