Add LVGL to an ESP32 IDF project
LVGL can be used and configured as a standard ESP-IDF component, either through the esp_lvgl_port component or on its own.
LVGL can be used and configured as a standard ESP-IDF component.
If you are new to ESP-IDF, follow the instructions in the ESP-IDF Programming guide to install and set up ESP-IDF on your machine.
Using LVGL in Your ESP-IDF Project
The simplest way to integrate LVGL into your ESP-IDF project is via the esp_lvgl_port component. This component, used in the ready-to-use projects, provides helper functions for easy installation of LVGL and display drivers. Moreover, it can add support for touch, rotary encoders, button or USB HID inputs. It simplifies power savings, screen rotation and other platform specific nuances.
The esp_lvgl_port supports LVGL versions 8 and 9 and is compatible with ESP-IDF v4.4 and above. To add it to your project, use the following command:
idf.py add-dependency "espressif/esp_lvgl_port^2.3.0"By default, esp_lvgl_port depends on the latest stable version of LVGL, so no additional steps are needed for new projects. If a specific LVGL version is required, specify this in your project to avoid automatic updates. LVGL can also be used without esp_lvgl_port, as described below.
Obtaining LVGL
LVGL is distributed through ESP Registry, where all LVGL releases are uploaded. In case you do not want to use esp_lvgl_port, you can add LVGL component into your project with following command:
idf.py add-dependency "lvgl/lvgl^9.*"Adjust the ^9.* part to match your LVGL version requirement. More information on version specifications can be found in the IDF Component Manager documentation. During the next build, the LVGL component will be fetched from the component registry and added to the project.
Advanced usage: Use LVGL as local component
For LVGL development and testing, it may be useful to use LVGL as a local component instead of from the ESP Registry, which offers only released versions and does not allow local modifications. To do this, clone LVGL to your project with the following command:
git submodule add https://github.com/lvgl/lvgl.git components/lvglAll components from ${project_dir}/components are automatically added to the build.
Display Integration
For a successful LVGL project, you will need a display driver and optionally a touch driver. Espressif provides these drivers that are built on its esp_lcd component.
- esp_lcd natively supports some basic displays
- Other displays are maintained in esp-bsp repository and are uploaded to ESP Registry
- Touch drivers are maintained in esp-bsp repository and are uploaded to ESP Registry
These components share a common public API, making it easy to migrate your projects across different display and touch drivers.
To add a display or touch driver to your project, use a command like:
idf.py add-dependency "espressif/esp_lcd_gc9a01^2.0.0"Configuration
To configure LVGL, launch the configuration menu with idf.py menuconfig in your project root directory. Navigate to Component config and then LVGL configuration.
The current LVGL settings can be made permanent for the project by creating a file called
sdkconfig.defaults in the project root and moving the CONFIG_LV_ symbols to it.
Per-chip defaults are possible too: a defaults file whose name ends with the chip variant is
applied only to that chip. For example, sdkconfig.esp32p4 applies only to an ESP32-P4 IDF
project.
Starting the LVGL component
Once the IDF project and the LVGL component have been configured, the early initialization is
ready to use, but the LVGL subsystem still has to be started manually by calling
bsp_display_start(), or lvgl_port_init() if LVGL was configured manually, for example
without the esp_bsp component.
After calling this function, LVGL will be running in the background; that is,
unlike the usual approach, there is no need to periodically call lv_timer_handler,
this function is called by a background task managed by the IDF.
void app_main(void)
{
bsp_display_start();
bsp_display_backlight_on();
bsp_display_lock(0);
lv_demo_benchmark();
bsp_display_unlock();
}For cases when the esp_bsp is not being used, it is possible to invoke
the ESP-LVGL port directly:
void app_main(void)
{
const lvgl_port_cfg_t lvgl_cfg = ESP_LVGL_PORT_INIT_CONFIG();
esp_err_t err = lvgl_port_init(&lvgl_cfg);
lv_demo_benchmark();
}Building and Flashing
Building an IDF project that uses LVGL is no different from any other IDF project. On the command line, several commands can be combined into one:
idf.py build flash monitorAfter flashing, the monitor console is launched automatically.
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Overview
Developing LVGL applications for the ESP32 series with ESP-IDF, the ready-to-use board projects, and the graphical peripherals LVGL supports.
2D Direct Memory Access (DMA2D) Support
The DMA2D peripheral of chips like the ESP32-P4 copies 2-D data without CPU intervention. The Espressif LVGL port uses it to move rendered buffers to the display.