Base Widget
The lv_obj_t base class that every other widget inherits from, usable directly as a container or styling surface.
Base objects with and without shadow
Two base objects showing default styling next to a custom blue shadow.
Two lv_obj base objects are placed on the active screen. The
first, sized 100 by 50, uses the default theme. The second keeps
the default size and picks up a shared lv_style_t with a blue
10 px shadow spread by 5 px. Both are offset from center so the
shadow difference is visible side by side.
Draggable base object
Move a Drag me object under the pointer using LV_EVENT_PRESSING.
A 150 by 100 base object carries a centered Drag me label. An
LV_EVENT_PRESSING callback reads the active input device's motion
vector with lv_indev_get_vect, adds it to the object's current
aligned position, and calls lv_obj_set_pos so the object follows
the pointer as long as it is held down.
Animated matrix transform on a base object
Continuously scale and rotate a centered object using lv_obj_set_transform.
A centered base object is paired with a 20 ms lv_timer that
builds an identity lv_matrix_t, scales its x axis, rotates it by
360 times the scale factor, and applies the result with
lv_obj_set_transform. The scale factor grows from 0.1 to 2.0 in
0.01 steps; once it exceeds 2.0 the object is reset with
lv_obj_reset_transform and the loop restarts.
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