# Installation (/xml/editor/install)



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Here are the guides to download and install LVGL   Pro Editor appropriate for your
platform:

Windows [#windows]

Install WSL [#install-wsl]

Before using the Editor `WSL` (Windows Subsystem for Linux) needs to be installed.

Open a Terminal and type `wsl.exe --list --verbose` to see if it's already installed.

If it's not, just type `wsl --install` and hit Enter.

Install the Editor [#install-the-editor]

Navigate to [https://pro.lvgl.io/#download](https://pro.lvgl.io/#download) and press the \[Download] button and save
the resulting image to your workstation. Then execute the downloaded installer to
install LVGL   Pro Editor.

Linux [#linux]

Install Podman [#install-podman]

The Editor is capable of recompiling the preview to use and run your C code as well.
We handle the compilation in a container using [Podman](https://podman.io/)
(similar to Docker).

The simple way of installing Podman is via Terminal:

* **Debian, Ubuntu, Linux Mint**: `sudo apt-get install podman`
* **Fedora**: `sudo dnf -y install podman`
* **Arch, Manjaro Linux**: `sudo pacman -S podman`

For other distos check out [https://podman.io/docs/installation#installing-on-linux](https://podman.io/docs/installation#installing-on-linux)

Install the Editor [#install-the-editor-1]

Installing LVGL   Pro Editor on Linux is as simple as downloading the AppImage, making
it executable (`chmod +x LVGL_Pro_Editor.AppImage`), and running it.

Troubleshooting [#troubleshooting]

| Field      | Description                                                                                                                                                                                                                                                                                                          |
| ---------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Problem`  | If you double click the `.AppImage` file and nothing happens, try running it from the terminal. If you see this error: .. code-block:: bash (process:3943): Gtk-ERROR \*\*: 11:45:01.301: GTK 2/3 symbols detected. Using GTK 2/3 and GTK 4 in the same process is not supported Trace/breakpoint trap (core dumped) |
| `Solution` | Specify the GTK version for the application with `--gtk-version=3`. .. code-block:: bash ./path/to/editor.AppImage --gtk-version=3                                                                                                                                                                                   |

MacOS [#macos]

Install Podman [#install-podman-1]

The Editor is capable of recompiling the preview to use and run your C code as well.
We handle the compilation in a container using [Podman](https://podman.io/)
(similar to Docker). The simplest way to install Podman is via `brew` using
`brew install podman`.

For more information visit [https://podman.io/docs/installation#macos](https://podman.io/docs/installation#macos)

Install the Editor [#install-the-editor-2]

Just download either the ARM (for Apple Silicon) or AMD version and drag the
application to your Applications folder in Finder.
