# Styles Overview (/common-widget-features/styles/overview)



Styles are used to set the appearance of Widgets. Styles in LVGL are heavily inspired
by CSS. The concept in a nutshell is that a style is an <ApiLink name="lv_style_t" />
variable which can hold properties like border width, font, text color and so on.
It's similar to a `class` in CSS.

* Styles can be assigned to Widgets to change their appearance. Upon assignment, the
  target part (pseudo-element in CSS) and target state (pseudo-class in CSS) can be
  specified. For example one can add `style_blue` to the knob of a slider when it's
  in pressed state.
* The same style can be used by any number of Widgets.
* Styles can be cascaded which means multiple styles may be assigned to a Widget and
  each style can have different properties. Therefore, not all properties have to be
  specified in a style. LVGL will search for a property until a style defines it or
  use a default value if it's not specified by any of the styles. For example
  `style_btn` can result in a default gray button and `style_btn_red` can add only
  a `background-color=red` to overwrite the background color.
* The most recently added style has higher precedence. This means if a property is
  specified in two styles the newest style in the Widget will be used.
* Some properties (e.g. text color) can be inherited from a parent(s) if it's not
  specified in a Widget.
* Widgets can also have [local styles](/common-widget-features/styles/local_styles) with higher precedence than
  "normal" styles.
* Unlike CSS (where pseudo-classes describe different states, e.g. `:focus`), in
  LVGL a property is assigned to a given state.
* Transitions can be applied when the Widget changes state.

See the [full list of style properties](/common-widget-features/styles/style-properties).

States [#states]

The Widgets can be in the combination of the following states:

* <ApiLink name="LV_STATE_DEFAULT" />: (0x0000) Normal, released state
* <ApiLink name="LV_STATE_CHECKED" />: (0x0001) Toggled or checked state
* <ApiLink name="LV_STATE_FOCUSED" />: (0x0002) Focused via keypad or encoder or
  clicked via touchpad/mouse
* <ApiLink name="LV_STATE_FOCUS_KEY" />: (0x0004) Focused via keypad or encoder but
  not via touchpad/mouse
* <ApiLink name="LV_STATE_EDITED" />: (0x0008) Edit by an encoder
* <ApiLink name="LV_STATE_HOVERED" />: (0x0010) Hovered by mouse
* <ApiLink name="LV_STATE_PRESSED" />: (0x0020) Being pressed
* <ApiLink name="LV_STATE_SCROLLED" />: (0x0040) Being scrolled
* <ApiLink name="LV_STATE_DISABLED" />: (0x0080) Disabled state
* <ApiLink name="LV_STATE_USER_1" />: (0x1000) Custom state
* <ApiLink name="LV_STATE_USER_2" />: (0x2000) Custom state
* <ApiLink name="LV_STATE_USER_3" />: (0x4000) Custom state
* <ApiLink name="LV_STATE_USER_4" />: (0x8000) Custom state

A Widget can be in a combination of states such as being focused and pressed at the
same time. This is represented as <ApiLink name="LV_STATE_FOCUSED" display="LV_STATE_FOCUSED | LV_STATE_PRESSED" />.

A style can be added to any state or state combination. For example, setting a
different background color for the default and pressed states. If a property is not
defined in a state the best matching state's property will be used. Typically this
means the property with <ApiLink name="LV_STATE_DEFAULT" /> is used. If the property is
not set even for the default state the default value will be used.

What "best matching" means [#what-best-matching-means]

Each state's precedence equals its value in the list above — a higher value wins. When
a property isn't set for the current state, the value from the highest-precedence
matching state is used; if none matches, the default state's value (or the global
default) applies.

For example, with `bg_color` white in `LV_STATE_DEFAULT`, gray in `LV_STATE_PRESSED`
(0x0020) and red in `LV_STATE_FOCUSED` (0x0002):

* Pressed → gray (0x0020 beats default's 0x0000).
* Focused → red.
* Focused + pressed → gray (pressed outranks focused).
* `LV_STATE_PRESSED | LV_STATE_FOCUSED` set to rose → rose (0x0022 beats either alone).
* Checked → white (no checked value, so it falls back to default).

The ordering is intentional: a pressed Widget should still look pressed while focused.
To cover every state, set the property in the default state. For combinations that are
hard to enumerate, vary one part per state (e.g. background color for pressed/checked,
border color for focused).

Cascading Styles [#cascading-styles]

<LvglExample name="lv_example_style_multiple" path="styles/lv_example_style_multiple" />

It's not required to set all the properties in one style. It's possible to add more
styles to a Widget and have the latter added style modify or extend appearance. For
example, create a general gray button style and create a new one for red buttons where
only the new background color is set.

This is much like in CSS when used classes are listed like `<div class=".btn
.btn-red">`.

Styles added later have precedence over ones set earlier. So in the gray/red button
example above, the normal button style should be added first and the red style second.
However, the precedence of the states are still taken into account. So let's examine
the following case:

* the basic button style defines dark-gray color for the default state and light-gray
  color for the pressed state
* the red button style defines the background color as red only in the default state

In this case, when the button is released (it's in default state) it will be red
because a perfect match is found in the most recently added style (red). When the
button is pressed the light-gray color is a better match because it describes the
current state perfectly, so the button will be light-gray.

Inheritance [#inheritance]

Some properties (typically those related to text) can be inherited from the parent
Widget's styles. Inheritance is applied only if the given property is not set in the
Widget's styles (even in default state). In this case, if the property is inheritable,
the property's value will be searched up the parent hierarchy until a Widget specifies
a value for the property. The parents will use their own state to determine the value.
So if a button is pressed, and the text color comes from a parent, the pressed text
color will be used.

Parts [#parts]

<LvglExample name="lv_example_style_parts_states" path="styles/lv_example_style_parts_states" />

Widgets can be composed of *parts* which may each have their own styles.

The following predefined parts exist in LVGL:

* <ApiLink name="LV_PART_MAIN" />: (0x000000) A background like rectangle
* <ApiLink name="LV_PART_SCROLLBAR" />: (0x010000) The scrollbar(s)
* <ApiLink name="LV_PART_INDICATOR" />: (0x020000) Indicator, e.g. for slider, bar,
  switch, or the tick box of the checkbox
* <ApiLink name="LV_PART_KNOB" />: (0x030000) Like a handle to grab to adjust a value
* <ApiLink name="LV_PART_SELECTED" />: (0x040000) Indicate the currently selected
  option or section
* <ApiLink name="LV_PART_ITEMS" />: (0x050000) Used if the widget has multiple similar
  elements (e.g. table cells)
* <ApiLink name="LV_PART_CURSOR" />: (0x060000) Mark a specific place e.g. Text Area's
  or chart's cursor
* <ApiLink name="LV_PART_CUSTOM_FIRST" />: (0x080000) Custom part identifiers can be
  added starting from here.
* <ApiLink name="LV_PART_ANY" />: (0x0F0000) Special value can be used in some
  functions to target all parts.

For example a [Slider](/widgets/slider) has three parts:

* Main (background)
* Indicator
* Knob

This means all three parts of the slider can have their own styles. See later how to
add styles to Widgets and parts.

Since <ApiLink name="LV_PART_MAIN" /> and <ApiLink name="LV_STATE_DEFAULT" /> both have
zero values, you can simply pass `0` as the `selector` argument instead of
`LV_PART_MAIN | LV_STATE_DEFAULT` as a shortcut when adding styles to an object.

Properties Requiring New Layers [#properties-requiring-new-layers]

<LvglExample name="lv_example_style_opacity_transform" path="styles/lv_example_style_opacity_transform" />

Setting `opa`, `blend_mode`, `transform_angle`, or `transform_zoom` to a non-default
value on the `MAIN` part makes LVGL snapshot the Widget and its children into an
intermediate *layer* so the whole Widget is blended together.

If only `opa` and/or `blend_mode` is set, the layer is built from smaller chunks sized
by these `lv_conf.h` options (transformations force a single full-size layer):

* <ApiLink name="LV_LAYER_SIMPLE_BUF_SIZE" /> — target chunk buffer size in bytes.
* <ApiLink name="LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE" /> — used if the above can't be allocated.

Typical Background Properties [#typical-background-properties]

In documentation of widgets you will see sentences like "XY Widget
uses the typical background style properties".  These "typical
background properties" are the properties being referred to:

* Background
* Border
* Outline
* Shadow
* Padding
* Width and height transformation
* X and Y translation

Effects [#effects]

Examples that combine several style properties for a visual effect.
Per-property examples are on the
[Style Properties](/common-widget-features/styles/style-properties) page.

Conic gradient knob [#conic-gradient-knob]

<LvglExample name="lv_example_style_gradient_conic" path="styles/lv_example_style_gradient_conic" />

Radial gradient background [#radial-gradient-background]

<LvglExample name="lv_example_style_gradient_radial" path="styles/lv_example_style_gradient_radial" />

Gradient button backgrounds [#gradient-button-backgrounds]

<LvglExample name="lv_example_style_gradient_buttons" path="styles/lv_example_style_gradient_buttons" />

Modal overlay [#modal-overlay]

<LvglExample name="lv_example_style_modal" path="styles/lv_example_style_modal" />

Interactive transform [#interactive-transform]

<LvglExample name="lv_example_style_transform_card" path="styles/lv_example_style_transform_card" />
