# lv_3dtexture.h (/api/widgets/3dtexture/lv_3dtexture_h)



<RelatedHeaders name="lv_3dtexture_private.h" isPrivate="false" />

<ApiSummary functions="3" variables="1" />

Functions [#functions]

<ApiTabs items="[&#x22;Setters (2)&#x22;,&#x22;Other (1)&#x22;]">
  <ApiTab value="Setters (2)">
    <ApiMember kind="function" name="lv_3dtexture_set_src" file="widgets/3dtexture/lv_3dtexture.h" line="50" url="https://github.com/lvgl/lvgl/tree/a7b95c5b0839ce901c09c205610bc2c77cc3345d/src/widgets/3dtexture/lv_3dtexture.h#L50">
      lv_3dtexture_set_src [#lv_3dtexture_set_src]

      Set the source texture of the widget. The object size should be manually set to match.

      ```c title=" " lineNumbers=1
      void lv_3dtexture_set_src(lv_obj_t *obj, lv_3dtexture_id_t id)
      ```

      <span className="sr-only">
        Parameters
      </span>

      | Name  | Type                                             | Description                                                                                  |
      | ----- | ------------------------------------------------ | -------------------------------------------------------------------------------------------- |
      | `obj` | <ApiLink name="lv_obj_t" display="lv_obj_t *" /> | the 3dtexture widget                                                                         |
      | `id`  | <ApiLink name="lv_3dtexture_id_t" />             | the texture handle from the 3D graphics backend. I.e., an `unsigned int` texture for OpenGL. |
    </ApiMember>

    <ApiMember kind="function" name="lv_3dtexture_set_flip" file="widgets/3dtexture/lv_3dtexture.h" line="58" url="https://github.com/lvgl/lvgl/tree/a7b95c5b0839ce901c09c205610bc2c77cc3345d/src/widgets/3dtexture/lv_3dtexture.h#L58">
      lv_3dtexture_set_flip [#lv_3dtexture_set_flip]

      Set the flipping behavior of the widget.

      ```c title=" " lineNumbers=1
      void lv_3dtexture_set_flip(lv_obj_t *obj, bool h_flip, bool v_flip)
      ```

      <span className="sr-only">
        Parameters
      </span>

      | Name     | Type                                             | Description                |
      | -------- | ------------------------------------------------ | -------------------------- |
      | `obj`    | <ApiLink name="lv_obj_t" display="lv_obj_t *" /> | the 3dtexture widget       |
      | `h_flip` | <ApiLink name="bool" />                          | true to flip horizontally. |
      | `v_flip` | <ApiLink name="bool" />                          | true to flip vertically.   |
    </ApiMember>
  </ApiTab>

  <ApiTab value="Other (1)">
    <ApiMember kind="function" name="lv_3dtexture_create" file="widgets/3dtexture/lv_3dtexture.h" line="41" url="https://github.com/lvgl/lvgl/tree/a7b95c5b0839ce901c09c205610bc2c77cc3345d/src/widgets/3dtexture/lv_3dtexture.h#L41">
      lv_3dtexture_create [#lv_3dtexture_create]

      Create a 3dtexture object

      ```c title=" " lineNumbers=1
      lv_obj_t * lv_3dtexture_create(lv_obj_t *parent)
      ```

      <span className="sr-only">
        Parameters
      </span>

      | Name     | Type                                             | Description                                                      |
      | -------- | ------------------------------------------------ | ---------------------------------------------------------------- |
      | `parent` | <ApiLink name="lv_obj_t" display="lv_obj_t *" /> | pointer to an object, it will be the parent of the new 3dtexture |

      **Returns:** <ApiLink name="lv_obj_t" display="lv_obj_t *" /> — pointer to the created 3dtexture
    </ApiMember>
  </ApiTab>
</ApiTabs>

Variables [#variables]

<ApiMember kind="variable" name="lv_3dtexture_class" file="widgets/3dtexture/lv_3dtexture.h" line="30" url="https://github.com/lvgl/lvgl/tree/a7b95c5b0839ce901c09c205610bc2c77cc3345d/src/widgets/3dtexture/lv_3dtexture.h#L30">
  lv_3dtexture_class [#lv_3dtexture_class]

  ```c title=" " lineNumbers=1
  const lv_obj_class_t lv_3dtexture_class
  ```
</ApiMember>

Dependencies [#dependencies]

<FileIncludes includes="[&#x22;lv_conf_internal.h&#x22;, &#x22;lv_obj.h&#x22;]" includedBy="[&#x22;lv_3dtexture_private.h&#x22;]" transitiveIncludes="[&#x22;lv_anim.h&#x22;, &#x22;lv_area.h&#x22;, &#x22;lv_array.h&#x22;, &#x22;lv_assert.h&#x22;, &#x22;lv_bidi.h&#x22;, &#x22;lv_color.h&#x22;, &#x22;lv_color_op.h&#x22;, &#x22;lv_conf_kconfig.h&#x22;, &#x22;lv_display.h&#x22;, &#x22;lv_draw.h&#x22;, &#x22;lv_draw_arc.h&#x22;, &#x22;lv_draw_blur.h&#x22;, &#x22;lv_draw_buf.h&#x22;, &#x22;lv_draw_image.h&#x22;, &#x22;lv_draw_label.h&#x22;, &#x22;lv_draw_line.h&#x22;, &#x22;lv_draw_rect.h&#x22;, &#x22;lv_draw_triangle.h&#x22;, &#x22;lv_event.h&#x22;, &#x22;lv_ext_data.h&#x22;, &#x22;lv_flex.h&#x22;, &#x22;lv_font.h&#x22;, &#x22;lv_fs.h&#x22;, &#x22;lv_grad.h&#x22;, &#x22;lv_grid.h&#x22;, &#x22;lv_group.h&#x22;, &#x22;lv_image_decoder.h&#x22;, &#x22;lv_image_dsc.h&#x22;, &#x22;lv_indev.h&#x22;, &#x22;lv_layout.h&#x22;, &#x22;lv_ll.h&#x22;, &#x22;lv_log.h&#x22;, &#x22;lv_math.h&#x22;, &#x22;lv_matrix.h&#x22;, &#x22;lv_mem.h&#x22;, &#x22;lv_obj_class.h&#x22;, &#x22;lv_obj_draw.h&#x22;, &#x22;lv_obj_event.h&#x22;, &#x22;lv_obj_pos.h&#x22;, &#x22;lv_obj_property.h&#x22;, &#x22;lv_obj_property_names.h&#x22;, &#x22;lv_obj_scroll.h&#x22;, &#x22;lv_obj_style.h&#x22;, &#x22;lv_obj_style_gen.h&#x22;, &#x22;lv_obj_tree.h&#x22;, &#x22;lv_palette.h&#x22;, &#x22;lv_profiler.h&#x22;, &#x22;lv_profiler_builtin.h&#x22;, &#x22;lv_sprintf.h&#x22;, &#x22;lv_string.h&#x22;, &#x22;lv_style.h&#x22;, &#x22;lv_style_gen.h&#x22;, &#x22;lv_style_properties.h&#x22;, &#x22;lv_symbol_def.h&#x22;, &#x22;lv_text.h&#x22;, &#x22;lv_tick.h&#x22;, &#x22;lv_timer.h&#x22;, &#x22;lv_types.h&#x22;]" />
