C

Simple List

List example in LittlevGL

code

#include "lvgl/lvgl.h"
#include <stdio.h>

static void event_handler(lv_obj_t * obj, lv_event_t event)
{
    if(event == LV_EVENT_CLICKED) {
        printf("Clicked: %s\n", lv_list_get_btn_text(obj));
    }
}

void lv_ex_list_1(void)
{
    /*Create a list*/
    lv_obj_t * list1 = lv_list_create(lv_scr_act(), NULL);
    lv_obj_set_size(list1, 160, 200);
    lv_obj_align(list1, NULL, LV_ALIGN_CENTER, 0, 0);

    /*Add buttons to the list*/

    lv_obj_t * list_btn;

    list_btn = lv_list_add_btn(list1, LV_SYMBOL_FILE, "New");
    lv_obj_set_event_cb(list_btn, event_handler);

    list_btn = lv_list_add_btn(list1, LV_SYMBOL_DIRECTORY, "Open");
    lv_obj_set_event_cb(list_btn, event_handler);

    list_btn = lv_list_add_btn(list1, LV_SYMBOL_CLOSE, "Delete");
    lv_obj_set_event_cb(list_btn, event_handler);

    list_btn = lv_list_add_btn(list1, LV_SYMBOL_EDIT, "Edit");
    lv_obj_set_event_cb(list_btn, event_handler);

    list_btn = lv_list_add_btn(list1, LV_SYMBOL_SAVE, "Save");
    lv_obj_set_event_cb(list_btn, event_handler);
}

MicroPython

Simple List

List example in LittlevGL with MicroPython

code

def event_handler(obj, event):
    if event == lv.EVENT.CLICKED:
        print("Clicked: %s" % lv.list.get_btn_text(obj))

# Create a list
list1 = lv.list(lv.scr_act())
list1.set_size(160, 200)
list1.align(None, lv.ALIGN.CENTER, 0, 0)

# Add buttons to the list

list_btn = list1.add_btn(lv.SYMBOL.FILE, "New")
list_btn.set_event_cb(event_handler)

list_btn = list1.add_btn(lv.SYMBOL.DIRECTORY, "Open")
list_btn.set_event_cb(event_handler)

list_btn = list1.add_btn(lv.SYMBOL.CLOSE, "Delete")
list_btn.set_event_cb(event_handler)

list_btn = list1.add_btn(lv.SYMBOL.EDIT, "Edit")
list_btn.set_event_cb(event_handler)

list_btn = list1.add_btn(lv.SYMBOL.SAVE, "Save")
list_btn.set_event_cb(event_handler)